Inspired by a workshop on incorporating improvisational techniques into classroom pedagogy, the in-class game Research Roulette was conceived as a way to incorporate improv and physical movement, with the specific goal of bringing a playful element into information literacy sessions. What shifts when the stated goal in a library workshop is to have fun and explore, instead of the prescriptive set of instructions of a more traditional bibliographic instruction? What happens when we move on from games and invite actual play? For students whose primary goal in a classroom or educational setting is to complete the work and do well, incorporating a playful element can be destabilizing. This article will explore the ways in which play, critical pedagogy, and information literacy intersect in the library classroom environment.
Critical information literacy, Play in the classroom, Academic libraries, improv in the classroom
How to Cite
Cohn, S. B. & Levitan, G., (2022) “It's All Improv to Me”, The Journal of Play in Adulthood 4(2), 126-137. doi: https://doi.org/10.5920/jpa.1031